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A guitar practice app for students and instructors.
GuitarVee opens on your Scorecard: your practice streak, a twelve-week heatmap, a weekly goal and your next setlist. From there: 100 songs with a performer that keeps time, nineteen modeled amps and 109 pedals, drum and bass loops, a metronome, a looper, a tuner, a Key Finder, a notation trainer and practice games.
Coming to Steam in Early Access, planned for October 2026. · Windows 10/11 64-bit · works offline · keyboard, mouse, touch, or controller
The home screen: streak, heatmap, weekly goal, next setlist, and a chip for every tool
19
modeled amps + Custom
109
built-in pedals
54
ready-made tones
9 + 8
cabinets + speaker voicings
100
songs included
18
drum patterns
12
bass styles
24
achievements
Get it
GuitarVee is coming to Steam.
In Early Access, with the release planned for October 2026. Add it to your Steam wishlist and Steam tells you when it is out. For Windows 10 or 11, 64-bit. The Steam Machine version is experimental and still being worked on; Windows is the full GuitarVee experience.
Students learning guitar, and the people teaching them.
Practice tracking, songs, an amp with pedals, and drum and bass loops, in one app that runs offline. Bass, drums, vocals and keyboard are planned next.
The Scorecard
Your practice time, logged as you play.
GuitarVee logs practice as it happens and keeps active time (actually playing) apart from time the app is simply open. Hours a computer spends asleep with GuitarVee open are not counted. The home screen shows your streak, a twelve-week heatmap and a weekly goal, and the song sections you finish add XP toward levels.
The tiles keep score: streak, twelve weeks of heat, the goal ring, and the next set
Streak — any day with real practice keeps it going
Twelve-week heatmap — practice time for every day, with your best week
Weekly goal ring — shows whether you are on pace, for example "on pace, 50 min ahead"; it fills only when you reach the goal
Levels — XP from finished sections, from Fresh Strings to Barre Apprentice and up
Working tiles — the tuner, amp, looper and drum tiles on the home screen are the actual controls
Fold away what you don't use — every panel has a small ×; the grid re-packs and a chip brings the panels back
Fold panels away
Press the × on any panel to remove it; the grid re-packs so the screen holds only what you use
Nothing becomes unreachable — anything a folded panel was the only route to comes back as a quick-launch chip
"Show hidden panels (3)" at the end of the strip brings everything back, and what you fold is remembered
Three panels folded: the grid re-packs and a "Show hidden panels (3)" chip waits at the end of the strip
Perform
The performer keeps time with the song.
In Perform and Karaoke the chords carry the time. Each chord lasts one chord length (a bar, unless you set ½, 2 or 4) at the song's tempo, and the chord whose turn it is lights up. A beat indicator shows each beat of the bar. Save the tempo and chord length with the song and both views use them. For a song that doesn't keep one chord length, Tap timing learns it: press Tap, play the song once, and press Space as each line starts.
Beat timing: the chord whose turn it is lights up (here C), the beat indicator reads "chord 3 of 4", and the dock sets the tempo and the chord length
Beat timing — each chord lasts one chord length at the song's tempo; the current chord lights up and a beat indicator reads "chord 2 of 4"
Tap timing — press P (or Tap), play the song once and press Space as each line begins; the timing is saved with the song, and Karaoke follows it too
Section Map — every verse, chorus and outro is a box to tick; each tick adds XP to the session
Per-song notes — a note such as "watch the A7 change" stays with the song
Chord chips — tap one for its diagram; any tuning, any capo, and the solver finds shapes that need four fingers at most
Count-in and looping — a one-bar count-in (four clicks in 4/4, three in 3/4, two in 6/8), section looping, A–B loops and live tempo
Songs set up your guitar — a chart saved for Drop D, capo 2 switches the header when it opens, with a notice and a Keep mine button
Flow or Classic view — lyrics with chord chips above the words, or chords over monospace lyrics; V switches
Karaoke and Perform All — one line at a time on a big screen, or a whole setlist back to back
Backing tracks — a song with an audio file gets section markers, section looping, and a Track level that sits the recording beside the band
Free timing — the steady scroll of earlier builds is still there (B)
A song saved with its own tuning and capo sets the header for you — "Switched to Drop D, capo 2 for this song — set your guitar", with Keep mine to put your own setup backThe Audio Player: coloured section markers, Enter to loop a section, and the Track level row — 100% is the house level the drums and bass play at
Amps
Nineteen modeled amps, and a signal path that reads left to right.
The amp screen opens on the amp: pick a model, and its faceplate, cab, speaker and mic sit right under Start Amp and Test Riff. Below that is the signal path — Guitar in, a FRONT lane, the amp, a LOOP lane, Out — then the settings for the selected pedal, and the effects shelf at the bottom. The models are based on classic circuits: tone stacks, tube stages, sag and speaker voicings. Each has its own faceplate with working knobs, and every one cleans up as you turn the gain down.
Amp first: model, faceplate, cab / speaker / mic — then the signal path, then the settings for the selected pedal
Every amp cleans up — at the bottom of the gain knob each model is clean, then goes through edge-of-breakup and crunch to its full sound
The real front panels — High and Low inputs, the amps' own channels, bright and boost switches, a rectifier switch and a graphic EQ, where the real amp has them
Every control explained — point at a knob or switch and the amp screen says what it does on that amp, with its frequencies, and where the Volume or Gain starts to break up
Pedal Platform — a clean, flat, high-headroom head for letting your pedals make the sound
Tones by style — 54 ready-made tones, six each in nine styles from vintage classics and blues to shred, punk, 90s alternative, modern metal and ambient textures; each sets the amp, the cab and the pedals, and says how to play it
Your own tones — change the amp, the cab or any pedal, then save it as your own tone; in Simple mode too
Matched levels — the models play at the same loudness, and a last soft ceiling keeps the amp and the rest of the app from clipping your speakers
Guitar in and Out — pick the input device and its channel (Input 1, or Inputs 1+2 as a stereo pair), pick the output, and choose whether to hear the amp through the audio interface
Delay readout — while the amp runs, the Out box shows what the system measures, for example "Delay: About 51 ms"
FRONT and LOOP lanes — drives and compressors before the amp, delays and reverbs in the effects loop; every pedal has a button to the other lane
Effect settings in one place — the selected pedal's power switch, its knobs, Earlier / Later, Move to the loop, Remove
Metering — an input sweet spot, a latching CLIP lamp, and a SAG meter that follows the power section
No interface needed to try it — "No input (riff only)" and the Test Riff run the whole chain, meters and all
The nineteen models, each faceplate drawn by the app with its knobs at their defaults
Running: Guitar in, Out with the interface switch, and the measured delay, "Delay: About 51 ms"Settings → Amp: the voicing switch — Current, or the Previous voicing the high-gain amps had before the rework; a pick applies at once
Blackpanel SpringTweed EightBrit 800Triple SiliconCitrus ThunderHot 51Brit Chime 15Chorus CleanPedal PlatformD-StyleCatalog '64Five & DimePractice Box+ the original Custom head
Pedals
109 pedals, before the amp or in its effects loop.
Every pedal on the board sits in the FRONT lane (before the amp) or the LOOP lane (the amp's effects loop): up to ten at once, in any order, each with a button that moves it to the other lane. The shelf underneath holds all 109, grouped by type, each tinted by kind. Type in the search box or tap a tag — high-gain, vintage, ambient, lo-fi, bass-friendly — and the shelf narrows as you type. The drives, fuzzes and boosts are matched to measurements of real pedals, and they are loudness-matched, so the gain knob changes the distortion, not the volume.
Two lanes: Opto Comp and Overdrive in FRONT, Tape Echo and Room Reverb in the LOOP — each pedal one button from the other lane
Effect settings for the selected pedal — Tape Echo, LOOP 1 of 2: power, Later, Move to the front, Remove, and its Time / Feedback / Wobble / Mix knobsThe shelf: 109 pedals by family, the search box, and seventeen tag chips — press + to put one on the board
Drive ×20 — boosts to buzzsaw, five fuzz flavors (germanium, octave, gated, dying-battery), tape saturation, gated modern chugTime ×23 — slapback to ping-pong, multi-tap and ducking delays; room, plate, drip tank, surf machine, cave shimmerModulation ×21 — phasers, three flangers, lamp vibe, wide chorus, micro detune, five tremolos, rotary, doublerWeird ×18 — ring mods, bit crusher, vinyl, talk tube, vowel drone, tape stop, dive bomb, and Animoo, which turns your playing into vowel soundsTone ×12 — five wahs, 5- and 10-band EQs, dynamic EQ, acoustic body, pickup morph, harmonic exciterDynamics ×6 — a gate that fully mutes, two compressors (the Opto Comp holds your level when switched on), downward expander, transient shaper, auto swell
Drums and bass
Drum and bass loops on one clock.
The top bar has a Drum Loop and a Bass Loop, each with its own Play and a button to its settings page. Start either or both: they share one clock, so a loop that joins comes in on the next bar line and the two never drift, and each Stop stops only its own loop. The bass plays the chords you set, in twelve styles from roots and walking lines to reggae one-drop and a metal gallop; in 6/8 every style plays its own note values. Beside the loops, the Metronome starts and stops from any page.
18 drum patterns — rock to bossa to 6/8, with your own samples on any channel
Drum Loop and Bass Loop — separate Play buttons in the top bar, in Simple and Full mode; they start on the bar and keep playing on every page
Metronome in the top bar — Start / Stop at the tempo and time signature you last set, on any page, until you stop it
The Bass page — key, Major / Minor / Blues, In key or Chromatic, preset progressions, twelve styles, New take, the band's tempo, and a channel strip: Level, Low, Mid, High, Pan
Drive and reverb on the bass — Fuzz or Distortion with an Amount, and a Reverb with a room Size; the drive changes the grit, not the volume
EQ and reverb on the drums — Low, Mid and High for the whole kit, and a Reverb with a room Size
Bass follows the Progression Builder — start the Bass Loop with the Progression Builder open and it plays the chords on the page
A multitrack looper — eight slots plus the bass as its own lane; takes recorded with the band start on the nearest bar line and last whole bars, so they loop in time; import MP3, WAV, OGG and other audio files into the slots to play along with; export a slot or the whole mix to WAV
Record from anywhere — the record button is in the top bar and on the home screen
Thirty seconds of the drums and a bass line playing on one clock. Every sound is made by the app.
Basic Rock at 112: edit the steps, save your own patterns, replace the samples
The Bass page: chords, style, New take, the band's tempo, and the channel strip that shapes the bass everywhere it playsBoth loops playing from the top bar. Each has its own Play / Stop and a settings button, and the metronome's Start sits beside them
Learn
Practice games, charts, reading music, and a Key Finder.
Practice Games come in two halves. Learn has the lessons and drills, guitar in hand first: random tabs to read and play, technique drills with playable tab, Strum School's play-along in time with the drums, then reading music. Play has the questions: Note Hunt, which listens to your guitar and tells you which fret to move to, and quick theory games where every answer is explained, right or wrong. Random Learn and Random Play mix them, one card at a time. The Key Finder, the scale and chord charts and the Chord Builder follow your tuning and capo.
Strum School, Learn — listen, slow it down, then play along: the big chord says what to play now and what's next, while the drums keep time and the tempo climbs.Strum School, the quiz — hear a bar strummed over a real drum groove and name the counts that get up-strums. Wrong answers show the pattern, its counts, and a grid you can replay.
Random Play — one question at a time from every quiz, with no clock. Every answer says why; a wrong one also says what your pick would have been.Random Learn — a lesson card at a time: here a progression's chords in a key, what each one does, and the chords written out; every card plays.
Learn and Play — lessons and drills on one side, guitar in hand first; questions with a score on the other
Random Learn and Random Play — one lesson card or one question at a time from every topic, with Previous and Next, until you stop
Strum School — strumming patterns in tiers, each over a chord progression and a drum groove; follow the chord cue, change on the beat, and the tempo climbs
Note Hunt — it names a note and you find it on your guitar; it also tells you when you are on the right fret but out of tune
Seven quick theory games — ear training, chord quality, scale detective, progression ear, circle of fifths, fretboard notes, strum school; 2–3 minute rounds. Every answer says why, and a wrong one also says what your pick would have been
Scale and chord charts, a Chord Builder — any root, any tuning, any capo; the Chord Builder names what you play, including shells without a fifth (C9, Cmaj7, Am7)
Scales for your progression — the Progression Builder lists the scales to play over the chords, and in Full mode one per chord (Dm → D Dorian, G → G Mixolydian)
Chords outside the key — an In key | Chromatic switch on the Progression Builder, the Bass page and the Scale Chart; borrowed chords are labelled (Bb as bVII, borrowed from C minor)
Spelled correctly — every note on its own letter: flat keys read Eb Ab Bb, a minor third above C is Eb, D harmonic minor ends on C#; the Scale Chart can also show all sharps or all flats
Lesson plans — 10, 30 or 60 minutes, in your key, with each step opening the right tool
Ear Training — every answer teaches: the interval in semitones and frets, what it does to a chord, and both notes on the neck, played
Chromatic scope on: the Outside-the-key row, red borders on borrowed chords, and Bb added to the progression as bVII (borrowed from C minor)Eb major on the Scale Chart, spelled the way a flat key is spelled — Eb, Ab, Bb — with the roots marked across fifteen frets
Six notes in: four keys hold all of them, and the keys one note away are listed under Almost
Key Finder
Add the notes you hear or play — tap them on a fretboard in your tuning, or press the note buttons
Every key that holds them, best fit first: a key whose root, fifth and third you have played ranks above one you only pass through
The scales and modes that fit, pentatonics first when all of their notes are there
One note away — in Full mode it also lists the keys that miss by one note, and names the note
Each result opens on the Scale Chart, and a key opens the Progression Builder in that key
Notation Trainer
Ten lessons on reading music — the staff and treble clef, ledger lines and your open strings, the beat and tempo, measures and bar lines, time signatures, note and rest lengths, dots and ties, counting, and sharps and flats
Every example plays — a click keeps the beat, beat 1 of each measure clicks higher, and the note being played lights up with its count
Hear how fast each note is — whole, half, quarter, eighth and sixteenth notes over the same beat, at any tempo from 40 to 160 BPM
Practice — name the note, say how many beats it lasts, and pick the rhythm you hear
How long notes last: eighth notes over the beat, the one being played lit with its count
Chord Notation — any chord stacked in thirds, each note named with its chord tone, and its inversions; every view plays.The shape you play, written out: each string's note, then all of them stacked beside the chord diagram, in your tuning and capo
Simple Mode
Simple mode to start. Full mode when you want everything.
GuitarVee opens in Simple mode: six big home buttons, a Continue card, bigger type, and the advanced controls hidden. It suits students, beginners and classrooms. Every screen has the SimpleFull switch in the top bar (or press F9, or use the Interface row at the top of Settings) to show everything. Whichever you pick sticks, and nothing you set in one mode is lost in the other. The Drum Loop, Bass Loop and Metronome are in the top bar in both modes.
Simple home
A Continue card and six big buttons.
Simple performer
Bigger chord chips and lyrics, and a shorter dock.
Simple amp
The amp first: pick a model and press Start Amp or Test Riff. The signal path and effect settings stay; the pedal shelf is hidden.
Simple bass
Chords, style, New take, tempo and Level; only the EQ / pan strip and the link into the Progression Builder are hidden.
Everything in GuitarVee, grouped by what you are doing. Click a screenshot to open it full size in a new tab. They are captures of the app, not mock-ups; many were taken on earlier builds, so some screens differ slightly from the current one.
Streak, twelve-week heatmap, weekly goal ring, the next setlist, the tuner, level, looper, drum and amp tiles, and a chip for every tool.
Fold what you don't use
Press the × on any panel and the grid re-packs around it. "Show hidden panels (3)" brings them back; what you fold is remembered.
Practice Stats
Total time vs. active time (only counted while you're actually doing something), 26 weeks of heat, the last 14 days as bars, achievements underneath.
Achievements
Twenty-four, from Opening Night to Certified Rockstar. Each one says what unlocks it and when you earned it.
Metronome
Twelve time signatures from 2/4 to 12/8, tap tempo from 20 BPM up, ±1 and ±10 steps, and large beat dots.
Metronome in the top bar
Start / Stop from any page, at the tempo and time signature you last set. It keeps clicking as you move around the app; the settings button opens the Metronome page.
Reference Tuner
Reference tones per string in Single, Sustain or Repeat, or Chromatic mode, which listens and names the note with cents flat or sharp. Twenty tunings, plus your own with + Custom tuning.
Perform
the sheet, the set, the room
Two views of the same song, beat timing and Tap timing, Karaoke for a big screen, setlists that play through, and songs that set up your guitar.
Beat timing
Each chord lasts one chord length at the song's tempo, and the current chord lights up. Tempo and chord length are in the dock, with Tap to learn a song's own timing and Save to keep it with the song.
Flow view + Section Map
Chord chips sit over the words they belong to. The Section Map on the right lists the sections to tick for XP, and the notes card keeps what to fix next time.
Classic view
Chords over monospace lyrics, the way chord sheets have always looked. One keypress (V) from Flow.
Songs set up your guitar
A chart saved for Drop D, capo 2 switches the header when it opens — "set your guitar" — and Keep mine puts your own setup back while the song stays open.
Perform All
Run a setlist straight through. "Next: House of the Rising Sun (2 of 7)" waits in the corner; N jumps ahead, and each song applies its own tuning and capo as it comes up.
Karaoke
One line at a time, large, with the song's chord diagrams down the right. Press A for auto-advance, where each line follows the song's beat timing and the current chord lights up, or advance by hand with Space.
The top bar
Simple | Full, master volume, record, the Drum Loop and Bass Loop, the metronome, the Amp button and its preset picker, tuning and capo, on every screen. Simple mode keeps the switch, volume, both loops, the metronome, the Amp button, tuning and capo. What you start here keeps running while you move around the app.
Rig
amps, signal path, pedals, cabs
Nineteen models based on classic circuits: tone stacks, tube stages, sag and speaker voicings. On the amps with no master volume, Volume works like the real thing: turned up, the amp gets louder and the power tubes break up. The amp comes first on the screen, then the signal path: Guitar in, FRONT, amp, LOOP, Out. Plug into an interface, or run the Test Riff through the same chain.
The amp screen
Amp first: model, faceplate, cab / speaker / mic. Then the signal path with the input and output pickers, then the settings for the selected pedal, then the shelf.
Running
The Brit Chime 15 on the Test Riff: working knobs, the IN / OUT / SAG meters moving, the CLIP lamp, and the signal path with four pedals below.
Amp Models
Nineteen heads plus the original Custom head. Pick one and the faceplate, tone stack and speaker voicing change with it.
Cab, speaker, mic
Nine cabinets, eight speaker voicings, and a mic you can back off the grille — right under the head. Here a 4×12 Stack with the Brit 25 voicing.
Guitar in, Out
Pick the input device and its channel — Input 1, or Inputs 1+2 as a stereo pair — pick the output, and choose whether the amp comes back through the audio interface.
The delay readout
While the amp runs, the Out box shows what the system measures, here "Delay: About 51 ms".
FRONT and LOOP
Two lanes, read left to right: drives before the amp, delays and reverbs in the loop where their trails stay clean. Every pedal has a button to the other lane; up to ten at once.
Effect settings
Select a pedal in the signal path and its settings appear in one place: power, its knobs, Earlier / Later, Move to the front or the loop, Remove.
The effects shelf
109 pedals in Dynamics, Drive, Tone, Modulation, Time, and Weird — plus your own plugin pedals on the last row. Press + and it lands on the board.
Search and tags
Type "verb", tap ambient, and the shelf narrows to the reverbs. Seventeen tags from high-gain to bass-friendly, and Esc clears the lot.
Band
drums, bass, looper — one clock
One clock and one tempo: the Drum Loop and Bass Loop start from the top bar, a loop that joins comes in on the next bar, and each has its own Stop. The looper records all of it.
Drum Machine
Eighteen patterns from Basic Rock to Tom Fill, a step grid to edit, your own patterns saved, your own samples on any channel, and an EQ and Reverb for the whole kit. The grid marks the beats of each pattern's time signature.
The Bass page
Key, Major / Minor / Blues, In key or Chromatic, preset progressions, twelve styles, New take for a fresh line, the band's tempo, and the channel strip: Level, Low, Mid, High, Pan, plus Drive (Fuzz or Distortion) and Reverb. In 6/8 every style plays its own note values.
Looper, recording
F8 from any screen and slot 1 is live. Guitar only, or + App to take the drums and bass with you; the bass lane you sent from the Progression Builder is already there.
Looper
Eight slots with M / S, volume and pan, the bass lane alongside, Play all, Stop all, and Export mix to WAV. Audio files import into the slots to play along with. A take recorded with the band starts on the bar line and lasts whole bars, and Play all and Export mix put each take where you recorded it.
Learn
games that explain themselves, charts that recompute
Every answer, right or wrong, is explained. Strum School covers hearing and playing strum patterns, the charts show which chords are in the key and which are borrowed, and the Key Finder works out the key from notes you add.
Practice Games
Learn: Random Learn, random tabs on repeat with a countdown before each repeat, technique exercises with a key choice for the movable drills, Strum School Learn, chord progressions, the interval trainer, the Notation Trainer and Chord Notation. Play: Random Play, Note Hunt, which listens, Ear Training, Scale Detective, Chord Quality, Progression Ear, Strum School, Circle of Fifths, Fretboard Notes, the Reading Quiz and Name the Chord.
Strum School — quiz
Hear a bar strummed over a real drum groove (here Hip Hop at 75, G → C) and name the counts that get up-strums. Space replays it.
Strum School — the answer
A wrong answer shows the pattern's name, its counts, the progression it is played over, and a grid that lights up as it plays. "Learn this pattern" is one click away.
Strum School — Learn
Listen, slow it down, then play along. The big chord says what to play now and what's next, the drums keep time, and the tempo climbs toward the target. Patterns come in tiers.
Ear Training
Name the interval. Every answer comes with the why — semitones, frets, what it does to a chord — and both notes placed on a fretboard you can hear played.
Note Hunt
It names a note and you find it on each string of your guitar. It listens through the mic or your interface, tells you how many frets to move, says when you are on the right fret but out of tune, and moves on when you find it.
Progression Builder
Pick a key and a preset (or build your own), set beats per chord and the time signature, and a bass line in twelve styles follows along. It lists the scales to play over the progression. Send it to the looper or export MIDI.
Chords outside the key
Switch to Chromatic and the borrowed chords appear, labelled — Bb as bVII, borrowed from C minor — with red borders so you can see what is outside the key at a glance.
Scale Chart
Any root, fifteen scales plus your own, across 12 to 24 frets (15 here), with the roots marked and the interval pattern spelled out. Note names follow the key, or show all sharps or all flats, and the low string can be drawn as the top line.
Spelled properly
Eb major reads Eb, Ab, Bb — never D#, G#, A#. Flat keys are spelled as flat keys on every chart and chord chip.
Chord Chart
Every quality for every root. Change the tuning or capo in the header and every diagram recomputes; the solver finds shapes that need four fingers at most, and a slash chord keeps its bass note lowest.
Chord Builder
Click frets to place fingers and it names the chord, including shells and chords without a fifth (marked no 5th). Hear it strummed or arpeggiated, and save your own voicings into the library the rest of the app uses.
Key Finder
Add notes on the fretboard or with the note buttons; it lists every key that holds all of them, best fit first, then the scales and modes that fit. Each result opens on the Scale Chart or in the Progression Builder.
Lesson Plans
Pick 10, 30, or 60 minutes and a key. Each timed segment deep-links into the right tool, already set up — the warm-up to the metronome, the turnaround to Progressions in G.
Library & Sharing
songs, setlists, tabs, tracks, packs
A hundred public-domain songs to start with, editors for your own, a player for practice tracks, and packs to share with a student or a class.
Songs
100 public-domain songs included (plus whatever you add — here a practice track), sortable by title, artist, or difficulty, with the tempo on every row.
Setlists
Order the set, see the tempos, Perform All, or export it to PDF for the music stand; titles print as written in any language. Each song brings its own tuning and capo as it comes up.
Audio Player
Give a song an audio file and it gets section markers you can loop, and a Track level — 100% is the house level, the same as the drums and bass, so a track sits beside the band.
Song Editor
Title, artist, BPM, scroll speed, time signature, difficulty, tuning, capo — then the lyrics with chords. Tab moves between fields; Ctrl+S saves.
Tab Editor
Arrow keys move, type fret numbers, add bar lines, hear the tab (or one column) played back, and copy it out as plain text.
Import / Export
Build a pack — a ZIP of the items you choose — and share it or re-import it anywhere, so a teacher's setlist and chord library can reach a whole class in one file. A Full Backup carries everything, including song notes and practice history.
Comfort
themes, controller, settings, Simple mode
Themes, text size, controller support, settings, and Simple mode.
Themes
Forty color themes in groups (core, grays, colors and moods, sports colors), eight optional holiday themes that switch on by the calendar, and Auto (Day/Night), which switches between light and dark on a schedule.
Light theme
The Scorecard in the Light theme, for a bright room or a projector.
Interface and text size
The Simple | Full switch is at the top of Settings too, with Text Size under it; larger sizes help on a TV or across a classroom.
Controller
Plug in a gamepad and the badge lights: D-pad or stick to navigate, A to select, B back, Y for the chord panel, bumpers for the loop points. Auto by default; Always on or Off in Settings.
Amp voicing
Current, or the Previous voicing the high-gain amps had before the rework. A pick applies right away; if the amp is on, it restarts so you hear the change.
Credits
A plain product page: the name, the version, the website, and the "What's inside" counts — songs, chords and voicings, pedals, amps, cabinets, games, patterns, tunings, themes.
Simple mode
A new install starts here. The switch in the top bar (or F9) changes to Full mode and back. See the Simple screens ↑
Keyboard, mouse, touch, or controller
Every screen shows its key hints along the bottom, as in the screenshots on this page. A gamepad is mapped to the same keys, so the whole app works from a controller.
Under SteamOS on a Steam Machine or in Big Picture, the controller bridge turns itself on — the Steam Machine build is experimental, and Windows is the full experience
Text size and Simple mode scale the type for TVs and small screens
Everything works offline — the amp room, the games, the lesson plans