A guitar practice app
for students and instructors.

GuitarVee opens on your Scorecard: your practice streak, a twelve-week heatmap, a weekly goal and your next setlist. From there: 100 songs with a performer that keeps time, nineteen modeled amps and 109 pedals, drum and bass loops, a metronome, a looper, a tuner, a Key Finder, a notation trainer and practice games.

Coming to Steam in Early Access, planned for October 2026. · Windows 10/11 64-bit · works offline · keyboard, mouse, touch, or controller
The GuitarVee Scorecard home in Full mode — the top bar with the Simple | Full switch, master volume, record, the Drums and Bass loops, the metronome, the amp preset picker, tuning and capo; below it song search over 100 songs, a 14-day streak, a 12-week practice heatmap reading 53 days practiced, the weekly goal ring at 100%, the Friday Porch Set setlist, a Standard tuning tile, the Level 7 Barre Apprentice XP bar, the looper with 0 of 8 slots, the Drum Machine tile, the Brit Chime 15 amp tile, and a row of quick-launch chips from Progressions to Credits
The home screen: streak, heatmap, weekly goal, next setlist, and a chip for every tool
19
modeled amps + Custom
109
built-in pedals
54
ready-made tones
9 + 8
cabinets + speaker voicings
100
songs included
18
drum patterns
12
bass styles
24
achievements
Get it

GuitarVee is coming to Steam.

In Early Access, with the release planned for October 2026. Add it to your Steam wishlist and Steam tells you when it is out. For Windows 10 or 11, 64-bit. The Steam Machine version is experimental and still being worked on; Windows is the full GuitarVee experience.

Who it's for

Students learning guitar, and the people teaching them.

Practice tracking, songs, an amp with pedals, and drum and bass loops, in one app that runs offline. Bass, drums, vocals and keyboard are planned next.

The Scorecard

Your practice time, logged as you play.

GuitarVee logs practice as it happens and keeps active time (actually playing) apart from time the app is simply open. Hours a computer spends asleep with GuitarVee open are not counted. The home screen shows your streak, a twelve-week heatmap and a weekly goal, and the song sections you finish add XP toward levels.

Scorecard tiles up close — a 13-day streak, a 12-week heatmap reading 57 days practiced with a best week of 224 minutes, a weekly goal ring at 100% and 31 minutes ahead of pace, and the Friday Porch Set setlist card, each tile with its small fold-away cross
The tiles keep score: streak, twelve weeks of heat, the goal ring, and the next set
  • Streak — any day with real practice keeps it going
  • Twelve-week heatmap — practice time for every day, with your best week
  • Weekly goal ring — shows whether you are on pace, for example "on pace, 50 min ahead"; it fills only when you reach the goal
  • Levels — XP from finished sections, from Fresh Strings to Barre Apprentice and up
  • Working tiles — the tuner, amp, looper and drum tiles on the home screen are the actual controls
  • Fold away what you don't use — every panel has a small ×; the grid re-packs and a chip brings the panels back
The Scorecard's lower strip — Standard tuning tuner tile, Level 7 Barre Apprentice with 1,240 of 2,000 XP, and the looper with its record button and eight slot dots

Fold panels away

  • Press the × on any panel to remove it; the grid re-packs so the screen holds only what you use
  • Nothing becomes unreachable — anything a folded panel was the only route to comes back as a quick-launch chip
  • "Show hidden panels (3)" at the end of the strip brings everything back, and what you fold is remembered
The same Scorecard home with the tuner, level and looper tiles folded away — the drum machine and amp tiles have moved up, and the quick-launch strip ends in a dashed 'Show hidden panels (3)' chip
Three panels folded: the grid re-packs and a "Show hidden panels (3)" chip waits at the end of the strip

Perform

The performer keeps time with the song.

In Perform and Karaoke the chords carry the time. Each chord lasts one chord length (a bar, unless you set ½, 2 or 4) at the song's tempo, and the chord whose turn it is lights up. A beat indicator shows each beat of the bar. Save the tempo and chord length with the song and both views use them. For a song that doesn't keep one chord length, Tap timing learns it: press Tap, play the song once, and press Space as each line starts.

Perform in beat timing — Amazing Grace in the Flow view with the C chord lit on the first line, a beat indicator reading chord 3 of 4 beside the tempo, the Section Map on the right, a notes card, and the dock with Tempo 80, Chord 1 bar, Tap, Save and Beat
Beat timing: the chord whose turn it is lights up (here C), the beat indicator reads "chord 3 of 4", and the dock sets the tempo and the chord length
The performer's header strip — song title with its section chips below, tempo, the Session XP counter, the 13-day streak, and tonight's XP
  • Beat timing — each chord lasts one chord length at the song's tempo; the current chord lights up and a beat indicator reads "chord 2 of 4"
  • Tap timing — press P (or Tap), play the song once and press Space as each line begins; the timing is saved with the song, and Karaoke follows it too
  • Section Map — every verse, chorus and outro is a box to tick; each tick adds XP to the session
  • Per-song notes — a note such as "watch the A7 change" stays with the song
  • Chord chips — tap one for its diagram; any tuning, any capo, and the solver finds shapes that need four fingers at most
  • Count-in and looping — a one-bar count-in (four clicks in 4/4, three in 3/4, two in 6/8), section looping, A–B loops and live tempo
  • Songs set up your guitar — a chart saved for Drop D, capo 2 switches the header when it opens, with a notice and a Keep mine button
  • Flow or Classic view — lyrics with chord chips above the words, or chords over monospace lyrics; V switches
  • Karaoke and Perform All — one line at a time on a big screen, or a whole setlist back to back
  • Backing tracks — a song with an audio file gets section markers, section looping, and a Track level that sits the recording beside the band
  • Free timing — the steady scroll of earlier builds is still there (B)
Perform with Aura Lee open — the header tuning now reads Drop D and Capo 2, and a bar under the title says 'Switched to Drop D, capo 2 for this song — set your guitar' with a Keep mine button
A song saved with its own tuning and capo sets the header for you — "Switched to Drop D, capo 2 for this song — set your guitar", with Keep mine to put your own setup back
The Audio Player for Porch Light, a practice track — transport buttons, a progress bar coloured by section, a TRACK level row at 100%, and a Sections list of Intro, Verse and Chorus with their times
The Audio Player: coloured section markers, Enter to loop a section, and the Track level row — 100% is the house level the drums and bass play at

Amps

Nineteen modeled amps, and a signal path that reads left to right.

The amp screen opens on the amp: pick a model, and its faceplate, cab, speaker and mic sit right under Start Amp and Test Riff. Below that is the signal path — Guitar in, a FRONT lane, the amp, a LOOP lane, Out — then the settings for the selected pedal, and the effects shelf at the bottom. The models are based on classic circuits: tone stacks, tube stages, sag and speaker voicings. Each has its own faceplate with working knobs, and every one cleans up as you turn the gain down.

The amp screen top to bottom — Start Amp and Test Riff with the IN and OUT meters and CLIP lamp, the Brit Chime 15 faceplate with Cab set to 4x12 Stack, Speaker to Modern 60 and a Mic slider, the signal path with a Guitar in box (device picker, Input 1 channel picker, level) and an Out box (output picker, Hear the amp through the audio interface), the FRONT lane holding Opto Comp and Overdrive, the AMP block, the LOOP lane holding Tape Echo and Room Reverb, and the effect settings for Opto Comp
Amp first: model, faceplate, cab / speaker / mic — then the signal path, then the settings for the selected pedal
  • Every amp cleans up — at the bottom of the gain knob each model is clean, then goes through edge-of-breakup and crunch to its full sound
  • The real front panels — High and Low inputs, the amps' own channels, bright and boost switches, a rectifier switch and a graphic EQ, where the real amp has them
  • Every control explained — point at a knob or switch and the amp screen says what it does on that amp, with its frequencies, and where the Volume or Gain starts to break up
  • Pedal Platform — a clean, flat, high-headroom head for letting your pedals make the sound
  • Tones by style — 54 ready-made tones, six each in nine styles from vintage classics and blues to shred, punk, 90s alternative, modern metal and ambient textures; each sets the amp, the cab and the pedals, and says how to play it
  • Your own tones — change the amp, the cab or any pedal, then save it as your own tone; in Simple mode too
  • Matched levels — the models play at the same loudness, and a last soft ceiling keeps the amp and the rest of the app from clipping your speakers
  • Guitar in and Out — pick the input device and its channel (Input 1, or Inputs 1+2 as a stereo pair), pick the output, and choose whether to hear the amp through the audio interface
  • Delay readout — while the amp runs, the Out box shows what the system measures, for example "Delay: About 51 ms"
  • FRONT and LOOP lanes — drives and compressors before the amp, delays and reverbs in the effects loop; every pedal has a button to the other lane
  • Effect settings in one place — the selected pedal's power switch, its knobs, Earlier / Later, Move to the loop, Remove
  • Metering — an input sweet spot, a latching CLIP lamp, and a SAG meter that follows the power section
  • No interface needed to try it — "No input (riff only)" and the Test Riff run the whole chain, meters and all
Amp models — nineteen faceplates in two columns: Blackpanel Spring, Tweed Eight, Brit 800, Triple Silicon, Citrus Thunder, Hot 51, Brit Chime 15, Chorus Clean, Pedal Platform, D-Style, Catalog '64, Five & Dime, Practice Box, Brit Super 100, Blackpanel 85, Brit Mod 100, Cali Lead, Brit Hi 100 and Solid Steel, each with its own grille cloth and knob set
The nineteen models, each faceplate drawn by the app with its knobs at their defaults
The signal path while the amp runs on the Test Riff — Guitar in reads 'Riff only — started by Test Riff' with an Input 1 channel picker, the Out box shows the output picker, the 'Hear the amp through the audio interface' switch and the Delay readout, with the FRONT and LOOP lanes below
Running: Guitar in, Out with the interface switch, and the measured delay, "Delay: About 51 ms"
Settings — the Controller section with Gamepad Input set to Auto, and the Amp section with an Amp voicing switch reading Current | Previous, Current selected
Settings → Amp: the voicing switch — Current, or the Previous voicing the high-gain amps had before the rework; a pick applies at once
Blackpanel SpringTweed EightBrit 800Triple SiliconCitrus ThunderHot 51Brit Chime 15Chorus CleanPedal PlatformD-StyleCatalog '64Five & DimePractice Box+ the original Custom head

Pedals

109 pedals, before the amp or in its effects loop.

Every pedal on the board sits in the FRONT lane (before the amp) or the LOOP lane (the amp's effects loop): up to ten at once, in any order, each with a button that moves it to the other lane. The shelf underneath holds all 109, grouped by type, each tinted by kind. Type in the search box or tap a tag — high-gain, vintage, ambient, lo-fi, bass-friendly — and the shelf narrows as you type. The drives, fuzzes and boosts are matched to measurements of real pedals, and they are loudness-matched, so the gain knob changes the distortion, not the volume.

The signal path — Guitar in and Out boxes above, then the FRONT lane holding Opto Comp and Overdrive with Loop buttons, an arrow into the AMP block reading Brit Chime 15, an arrow into the dashed LOOP lane holding Tape Echo and Room Reverb with Front buttons, 4 of 10 pedals used, and the effect settings for Opto Comp underneath
Two lanes: Opto Comp and Overdrive in FRONT, Tape Echo and Room Reverb in the LOOP — each pedal one button from the other lane
Effect settings for Tape Echo, labelled LOOP · 1 of 2 — a power button, the buttons Later, Move to the front and Remove, and sliders for Time 0.32 s, Feedback 0.4, Wobble 0.4 and Mix 0.35, with the effects shelf below
Effect settings for the selected pedal — Tape Echo, LOOP 1 of 2: power, Later, Move to the front, Remove, and its Time / Feedback / Wobble / Mix knobs
The effects shelf — a search box, seventeen tag chips from high-gain to bass-friendly, and the pedals in rows by family: Dynamics, Drive, Tone, Modulation and Time, with Opto Comp, Overdrive, Tape Echo and Room Reverb marked as already on the board
The shelf: 109 pedals by family, the search box, and seventeen tag chips — press + to put one on the board
Drive ×20 — boosts to buzzsaw, five fuzz flavors (germanium, octave, gated, dying-battery), tape saturation, gated modern chug Time ×23 — slapback to ping-pong, multi-tap and ducking delays; room, plate, drip tank, surf machine, cave shimmer Modulation ×21 — phasers, three flangers, lamp vibe, wide chorus, micro detune, five tremolos, rotary, doubler Weird ×18 — ring mods, bit crusher, vinyl, talk tube, vowel drone, tape stop, dive bomb, and Animoo, which turns your playing into vowel sounds Tone ×12 — five wahs, 5- and 10-band EQs, dynamic EQ, acoustic body, pickup morph, harmonic exciter Dynamics ×6 — a gate that fully mutes, two compressors (the Opto Comp holds your level when switched on), downward expander, transient shaper, auto swell
Drums and bass

Drum and bass loops on one clock.

The top bar has a Drum Loop and a Bass Loop, each with its own Play and a button to its settings page. Start either or both: they share one clock, so a loop that joins comes in on the next bar line and the two never drift, and each Stop stops only its own loop. The bass plays the chords you set, in twelve styles from roots and walking lines to reggae one-drop and a metal gallop; in 6/8 every style plays its own note values. Beside the loops, the Metronome starts and stops from any page.

  • 18 drum patterns — rock to bossa to 6/8, with your own samples on any channel
  • Drum Loop and Bass Loop — separate Play buttons in the top bar, in Simple and Full mode; they start on the bar and keep playing on every page
  • Metronome in the top bar — Start / Stop at the tempo and time signature you last set, on any page, until you stop it
  • The Bass page — key, Major / Minor / Blues, In key or Chromatic, preset progressions, twelve styles, New take, the band's tempo, and a channel strip: Level, Low, Mid, High, Pan
  • Drive and reverb on the bass — Fuzz or Distortion with an Amount, and a Reverb with a room Size; the drive changes the grit, not the volume
  • EQ and reverb on the drums — Low, Mid and High for the whole kit, and a Reverb with a room Size
  • Bass follows the Progression Builder — start the Bass Loop with the Progression Builder open and it plays the chords on the page
  • A multitrack looper — eight slots plus the bass as its own lane; takes recorded with the band start on the nearest bar line and last whole bars, so they loop in time; import MP3, WAV, OGG and other audio files into the slots to play along with; export a slot or the whole mix to WAV
  • Record from anywhere — the record button is in the top bar and on the home screen
Thirty seconds of the drums and a bass line playing on one clock. Every sound is made by the app.
The drum machine mid-playback — eighteen pattern chips from Basic Rock to Tom Fill, 112 BPM with -10 / -1 / +1 / +10 steppers, Level and Pan, a four-row step grid for kick, snare, hihat and tom, and custom sample upload rows for each channel
Basic Rock at 112: edit the steps, save your own patterns, replace the samples
The Bass page — Stop button with the chords G, D, Em, C playing, a Chords panel with Key G, Major, an In key | Chromatic switch and preset progressions from Pop to Andalusian, a Style row of twelve styles with Rock 8ths selected and a New take button, a Tempo row at 112 BPM, and a Tone row with Level, Low, Mid, High and Pan sliders
The Bass page: chords, style, New take, the band's tempo, and the channel strip that shapes the bass everywhere it plays
The Scorecard home with the Drums and Bass loops playing in the top bar, both showing Stop, the metronome's Start beside them, and the Drum Machine tile reading Basic Rock, playing
Both loops playing from the top bar. Each has its own Play / Stop and a settings button, and the metronome's Start sits beside them
Learn

Practice games, charts, reading music, and a Key Finder.

Practice Games come in two halves. Learn has the lessons and drills, guitar in hand first: random tabs to read and play, technique drills with playable tab, Strum School's play-along in time with the drums, then reading music. Play has the questions: Note Hunt, which listens to your guitar and tells you which fret to move to, and quick theory games where every answer is explained, right or wrong. Random Learn and Random Play mix them, one card at a time. The Key Finder, the scale and chord charts and the Chord Builder follow your tuning and capo.

Strum School Learn mode — Ballad Sway, a Pop ballad tier 1 pattern, in step 3 Play along: an eight-slot count grid, a big G chord marked NOW with NEXT: D, the tempo climbing from 49 toward 70 BPM over a Pop Ballad beat, I–V–vi–IV in G, and the In key | Chromatic control
Strum School, Learn — listen, slow it down, then play along: the big chord says what to play now and what's next, while the drums keep time and the tempo climbs.
Strum School quiz — a strummed bar over a Hip Hop beat at 75 BPM, G to C, the question 'which counts get UP-strums?', a Play again button, and four answer cards naming the counts
Strum School, the quiz — hear a bar strummed over a real drum groove and name the counts that get up-strums. Wrong answers show the pattern, its counts, and a grid you can replay.
Random Play, card 26 from Scale Detective: Listen, which scale is this, root A. Dorian was picked and is marked wrong, Minor Pentatonic is marked right. The answer reads Minor Pentatonic: 1 b3 4 5 b7, here A C D E G, in steps W+H W W W+H W, and Your answer: Dorian is 1 2 b3 4 5 6 b7, Dorian also has the 2nd and the major 6th. Previous, Open Scale Detective and Next buttons sit below
Random Play — one question at a time from every quiz, with no clock. Every answer says why; a wrong one also says what your pick would have been.
Random Learn, card 12 from Progression Ear: I IV I V in F major, F Bb F C, a line for each chord's job (I is home, IV a move away from home, V tension that pulls back to I), the four chords written on the staff, and a Play button
Random Learn — a lesson card at a time: here a progression's chords in a key, what each one does, and the chords written out; every card plays.
  • Learn and Play — lessons and drills on one side, guitar in hand first; questions with a score on the other
  • Random Learn and Random Play — one lesson card or one question at a time from every topic, with Previous and Next, until you stop
  • Strum School — strumming patterns in tiers, each over a chord progression and a drum groove; follow the chord cue, change on the beat, and the tempo climbs
  • Note Hunt — it names a note and you find it on your guitar; it also tells you when you are on the right fret but out of tune
  • Seven quick theory games — ear training, chord quality, scale detective, progression ear, circle of fifths, fretboard notes, strum school; 2–3 minute rounds. Every answer says why, and a wrong one also says what your pick would have been
  • Scale and chord charts, a Chord Builder — any root, any tuning, any capo; the Chord Builder names what you play, including shells without a fifth (C9, Cmaj7, Am7)
  • Scales for your progression — the Progression Builder lists the scales to play over the chords, and in Full mode one per chord (Dm → D Dorian, G → G Mixolydian)
  • Chords outside the key — an In key | Chromatic switch on the Progression Builder, the Bass page and the Scale Chart; borrowed chords are labelled (Bb as bVII, borrowed from C minor)
  • Spelled correctly — every note on its own letter: flat keys read Eb Ab Bb, a minor third above C is Eb, D harmonic minor ends on C#; the Scale Chart can also show all sharps or all flats
  • Lesson plans — 10, 30 or 60 minutes, in your key, with each step opening the right tool
Ear Training answer screen — 'Which interval is this? (ascending)' answered Minor 3rd and marked Correct: 3 semitones, the sad third, the note that makes a chord minor — with a fretboard showing the D root and F on the same string and a Play the lick button
Ear Training — every answer teaches: the interval in semitones and frets, what it does to a chord, and both notes on the neck, played
The Chord Progression Builder in C with Chromatic selected under 'Chords outside the key' — the key chords C, Dm, Em, F, G, Am, Bdim, an Outside the key row of red-bordered chips starting with Bb bVII borrowed from C minor, Fm, Ab and Eb, secondary dominants D7 and E7, chromatic presets, the bass strip, and a beat map reading C, G, Am, F, Bb
Chromatic scope on: the Outside-the-key row, red borders on borrowed chords, and Bb added to the progression as bVII (borrowed from C minor)
Scale Chart with Root Eb and Major (Ionian) — the notes spelled Eb F G Ab Bb C D, an In key | Chromatic control, and a fifteen-fret fretboard with every note named and the Eb roots marked
Eb major on the Scale Chart, spelled the way a flat key is spelled — Eb, Ab, Bb — with the roots marked across fifteen frets
The Key Finder with the notes D, E, F#, G, A and B added — note buttons from C to B, a twelve-fret fretboard with every added note marked, Keys that fit: D major, E minor, G major and B minor, each 6 of 7 notes with Fretboard and Progressions buttons, and below them Almost, one note outside the key: A major, A minor and F# minor
Six notes in: four keys hold all of them, and the keys one note away are listed under Almost

Key Finder

  • Add the notes you hear or play — tap them on a fretboard in your tuning, or press the note buttons
  • Every key that holds them, best fit first: a key whose root, fifth and third you have played ranks above one you only pass through
  • The scales and modes that fit, pentatonics first when all of their notes are there
  • One note away — in Full mode it also lists the keys that miss by one note, and names the note
  • Each result opens on the Scale Chart, and a key opens the Progression Builder in that key

Notation Trainer

  • Ten lessons on reading music — the staff and treble clef, ledger lines and your open strings, the beat and tempo, measures and bar lines, time signatures, note and rest lengths, dots and ties, counting, and sharps and flats
  • Every example plays — a click keeps the beat, beat 1 of each measure clicks higher, and the note being played lights up with its count
  • Hear how fast each note is — whole, half, quarter, eighth and sixteenth notes over the same beat, at any tempo from 40 to 160 BPM
  • Practice — name the note, say how many beats it lasts, and pick the rhythm you hear
The Notation Trainer lesson How long notes last, playing eighth notes in 4/4 at 80 BPM: two measures of beamed eighths with one lit, the count row 1 and 2 and with the current count lit, beat dots 1 to 4 with beat 2 lit, and Stop, tempo and Click controls
How long notes last: eighth notes over the beat, the one being played lit with its count
Chord Notation showing Cmaj7: the root and chord-type buttons, the notes C E G B written one at a time and then stacked, each labelled R 3 5 7, and buttons for root position and three inversions
Chord Notation — any chord stacked in thirds, each note named with its chord tone, and its inversions; every view plays.
Chord Notation showing the open G chord as played on guitar: each string's note G B D G B G written out and then stacked, labelled R 3 R 5 3 R, beside the chord diagram
The shape you play, written out: each string's note, then all of them stacked beside the chord diagram, in your tuning and capo

Simple Mode

Simple mode to start. Full mode when you want everything.

GuitarVee opens in Simple mode: six big home buttons, a Continue card, bigger type, and the advanced controls hidden. It suits students, beginners and classrooms. Every screen has the SimpleFull switch in the top bar (or press F9, or use the Interface row at the top of Settings) to show everything. Whichever you pick sticks, and nothing you set in one mode is lost in the other. The Drum Loop, Bass Loop and Metronome are in the top bar in both modes.

Simple mode home — a Continue card for Amazing Grace and six big buttons: Songs, Practice, Tuner, Amp, Metronome, Settings

Simple home

A Continue card and six big buttons.
Simple mode performer — bigger chord chips and lyrics for House of the Rising Sun in the Flow view, section chips, and a trimmed transport dock with restart, play, chords, and a speed slider

Simple performer

Bigger chord chips and lyrics, and a shorter dock.
Simple mode amp — the amp first: Start Amp, Test Riff, the IN meter, the preset and model pickers and the Brit Chime 15 faceplate, then the input picker, the signal path and the effect settings, with the shelf hidden

Simple amp

The amp first: pick a model and press Start Amp or Test Riff. The signal path and effect settings stay; the pedal shelf is hidden.
Simple mode Bass page — Play Bass with the chords C, G, Am, F and a Bb bVII chip borrowed from C minor, a Chords panel with key, Major and the In key | Chromatic switch, twelve styles with Rock 8ths selected and New take, and a Tempo row at 100 BPM

Simple bass

Chords, style, New take, tempo and Level; only the EQ / pan strip and the link into the Progression Builder are hidden.

A new install opens in Simple mode. Who it's for →

The full tour

Every feature, with a screenshot.

Everything in GuitarVee, grouped by what you are doing. Click a screenshot to open it full size in a new tab. They are captures of the app, not mock-ups; many were taken on earlier builds, so some screens differ slightly from the current one.

Practice

the Scorecard and what feeds it

Practice tracking, the metronome and the tuner.

The Scorecard home screen in the Nocturne theme — streak, heatmap, goal ring, setlist, tuner, level, looper, drum machine and amp tiles, and the quick-launch strip

The Scorecard

Streak, twelve-week heatmap, weekly goal ring, the next setlist, the tuner, level, looper, drum and amp tiles, and a chip for every tool.
The Scorecard home with three panels folded away — the grid re-packed, and a dashed 'Show hidden panels (3)' chip at the end of the quick-launch strip

Fold what you don't use

Press the × on any panel and the grid re-packs around it. "Show hidden panels (3)" brings them back; what you fold is remembered.
Practice Stats — today 19 minutes active of 20 total, last 7 days 3h 16m, a 13-day streak with 57 days all-time, 25h 29m active all-time, a 26-week heatmap, 14-day bars, and the achievements grid underneath

Practice Stats

Total time vs. active time (only counted while you're actually doing something), 26 weeks of heat, the last 14 days as bars, achievements underneath.
Achievements grid — 14 of the 24 unlocked with their dates, from Karaoke Night and In Tune to Certified Rockstar

Achievements

Twenty-four, from Opening Night to Certified Rockstar. Each one says what unlocks it and when you earned it.
Metronome running at 120 BPM in 4/4 with beat dots, twelve time signature chips from 2/4 to 12/8, -10 / -1 / +1 / +10 buttons, Stop, and Tap Tempo

Metronome

Twelve time signatures from 2/4 to 12/8, tap tempo from 20 BPM up, ±1 and ±10 steps, and large beat dots.
The Songs list with the metronome running from the top bar — its Stop button lit next to the Drums and Bass loops, and the settings button beside it

Metronome in the top bar

Start / Stop from any page, at the tempo and time signature you last set. It keeps clicking as you move around the app; the settings button opens the Metronome page.
Reference Tuner in Chromatic mode — the mic hearing A2, In tune, on a -50 to +50 cents needle, with the per-string reference rows E4, B3, G3 and D3 and their frequencies below

Reference Tuner

Reference tones per string in Single, Sustain or Repeat, or Chromatic mode, which listens and names the note with cents flat or sharp. Twenty tunings, plus your own with + Custom tuning.

Perform

the sheet, the set, the room

Two views of the same song, beat timing and Tap timing, Karaoke for a big screen, setlists that play through, and songs that set up your guitar.

Perform in beat timing — Amazing Grace with the C chord lit on the first line, a beat indicator reading chord 3 of 4, the Section Map, and the dock with Tempo, Chord length, Tap, Save and Beat

Beat timing

Each chord lasts one chord length at the song's tempo, and the current chord lights up. Tempo and chord length are in the dock, with Tap to learn a song's own timing and Save to keep it with the song.
Performer in Flow view at the count-in — section chips, a count-in card reading 1 at 80 BPM, chord chips over the lyrics, the Section Map, the transport dock and a notes card

Flow view + Section Map

Chord chips sit over the words they belong to. The Section Map on the right lists the sections to tick for XP, and the notes card keeps what to fix next time.
Performer in Classic view — House of the Rising Sun as chords over monospace lyrics, Am C D F, with section chips above

Classic view

Chords over monospace lyrics, the way chord sheets have always looked. One keypress (V) from Flow.
Perform with Aura Lee open — the header now reads Drop D and Capo 2, and a bar under the title says 'Switched to Drop D, capo 2 for this song — set your guitar' with a Keep mine button

Songs set up your guitar

A chart saved for Drop D, capo 2 switches the header when it opens — "set your guitar" — and Keep mine puts your own setup back while the song stays open.
Performer running the Friday Porch Set on Amazing Grace, with a 'Next: House of the Rising Sun (2 of 7)' queue toast and an N Next song key hint in the footer

Perform All

Run a setlist straight through. "Next: House of the Rising Sun (2 of 7)" waits in the corner; N jumps ahead, and each song applies its own tuning and capo as it comes up.
Karaoke for House of the Rising Sun with auto-advance on — the current line boxed with its D chord lit, a beat indicator reading chord 3 of 4, Tempo 80, Chord 1 bar, Save, Beat timing, Hide Chords and AUTO along the top, and a Chords column of tab diagrams on the right

Karaoke

One line at a time, large, with the song's chord diagrams down the right. Press A for auto-advance, where each line follows the song's beat timing and the current chord lights up, or advance by hand with Space.
The top bar in Full mode — the Simple | Full switch, the master volume, the record button pair, the Drums and Bass loops both playing, the metronome's Start and settings buttons, the Amp button with its preset picker, Tuning: Standard, and Capo: none

The top bar

Simple | Full, master volume, record, the Drum Loop and Bass Loop, the metronome, the Amp button and its preset picker, tuning and capo, on every screen. Simple mode keeps the switch, volume, both loops, the metronome, the Amp button, tuning and capo. What you start here keeps running while you move around the app.

Rig

amps, signal path, pedals, cabs

Nineteen models based on classic circuits: tone stacks, tube stages, sag and speaker voicings. On the amps with no master volume, Volume works like the real thing: turned up, the amp gets louder and the power tubes break up. The amp comes first on the screen, then the signal path: Guitar in, FRONT, amp, LOOP, Out. Plug into an interface, or run the Test Riff through the same chain.

The amp screen top to bottom — Start Amp, Test Riff and meters, the Brit Chime 15 faceplate with cab, speaker and mic controls, the signal path with input and output pickers and the FRONT / LOOP lanes, and the effect settings

The amp screen

Amp first: model, faceplate, cab / speaker / mic. Then the signal path with the input and output pickers, then the settings for the selected pedal, then the shelf.
The Brit Chime 15 faceplate running on the Test Riff — IN at -26 dB, OUT and SAG meters moving, the CLIP lamp unlit, Cab 4x12 Stack, Speaker Modern 60, and the signal path below

Running

The Brit Chime 15 on the Test Riff: working knobs, the IN / OUT / SAG meters moving, the CLIP lamp, and the signal path with four pedals below.
Amp models — the nineteen faceplates from Blackpanel Spring to Solid Steel, including Pedal Platform and Brit Super 100, each with its own grille cloth and knob set

Amp Models

Nineteen heads plus the original Custom head. Pick one and the faceplate, tone stack and speaker voicing change with it.
The amp head strip on the Brit Chime 15 with Cab set to 4x12 Stack, Speaker to Brit 25, a Mic slider, and the Cab checkbox, under the diamond-grille faceplate

Cab, speaker, mic

Nine cabinets, eight speaker voicings, and a mic you can back off the grille — right under the head. Here a 4×12 Stack with the Brit 25 voicing.
The Guitar in box with the input device picker and an 'Inputs 1+2 (stereo)' channel picker beside it, and the Out box with the output device picker and the 'Hear the amp through the audio interface' switch

Guitar in, Out

Pick the input device and its channel — Input 1, or Inputs 1+2 as a stereo pair — pick the output, and choose whether the amp comes back through the audio interface.
The signal path while the amp runs — the Out box shows the Delay readout under the audio-interface switch, with the FRONT and LOOP lanes below

The delay readout

While the amp runs, the Out box shows what the system measures, here "Delay: About 51 ms".
The signal path — the FRONT lane holding Opto Comp and Overdrive with Loop buttons, the AMP block reading Brit Chime 15, and the dashed LOOP lane holding Tape Echo and Room Reverb with Front buttons, 4 of 10 pedals

FRONT and LOOP

Two lanes, read left to right: drives before the amp, delays and reverbs in the loop where their trails stay clean. Every pedal has a button to the other lane; up to ten at once.
Effect settings for Tape Echo, LOOP 1 of 2 — power button, Later, Move to the front, Remove, and sliders for Time, Feedback, Wobble and Mix

Effect settings

Select a pedal in the signal path and its settings appear in one place: power, its knobs, Earlier / Later, Move to the front or the loop, Remove.
The effects shelf — search box, seventeen tag chips, and the pedal rows by family from Dynamics into Time, with the pedals already on the board marked

The effects shelf

109 pedals in Dynamics, Drive, Tone, Modulation, Time, and Weird — plus your own plugin pedals on the last row. Press + and it lands on the board.
The effects shelf filtered by the search 'verb' and the ambient tag chip, showing only the reverbs

Search and tags

Type "verb", tap ambient, and the shelf narrows to the reverbs. Seventeen tags from high-gain to bass-friendly, and Esc clears the lot.

Band

drums, bass, looper — one clock

One clock and one tempo: the Drum Loop and Bass Loop start from the top bar, a loop that joins comes in on the next bar, and each has its own Stop. The looper records all of it.

Drum Machine playing Basic Rock at 112 BPM — eighteen pattern chips, tempo steppers, Level and Pan, a step grid for kick, snare, hihat and tom, and custom sample rows

Drum Machine

Eighteen patterns from Basic Rock to Tom Fill, a step grid to edit, your own patterns saved, your own samples on any channel, and an EQ and Reverb for the whole kit. The grid marks the beats of each pattern's time signature.
The Bass page — the chords G, D, Em, C playing, a Chords panel with key, Major / Minor, In key | Chromatic and preset progressions, twelve styles with New take, a Tempo row at 112 BPM, and Level, Low, Mid, High and Pan sliders

The Bass page

Key, Major / Minor / Blues, In key or Chromatic, preset progressions, twelve styles, New take for a fresh line, the band's tempo, and the channel strip: Level, Low, Mid, High, Pan, plus Drive (Fuzz or Distortion) and Reverb. In 6/8 every style plays its own note values.
The looper panel open over the home screen, mid-recording — the + App mode selected, slot 1 live with the time counting, the bass lane B underneath, Play all, Stop all, Export mix and Add slot

Looper, recording

F8 from any screen and slot 1 is live. Guitar only, or + App to take the drums and bass with you; the bass lane you sent from the Progression Builder is already there.
The looper panel after a take — slot 1 with mute, solo, volume and pan, the bass lane (Rock 8ths, 5 chords, 12-second loop), Play all, Stop all, Export mix, Add slot, and a Loop plays right after recording switch

Looper

Eight slots with M / S, volume and pan, the bass lane alongside, Play all, Stop all, and Export mix to WAV. Audio files import into the slots to play along with. A take recorded with the band starts on the bar line and lasts whole bars, and Play all and Export mix put each take where you recorded it.

Learn

games that explain themselves, charts that recompute

Every answer, right or wrong, is explained. Strum School covers hearing and playing strum patterns, the charts show which chords are in the key and which are borrowed, and the Key Finder works out the key from notes you add.

Practice Games: the Learn section, lessons and drills with sound, guitar in hand first, with the cards Random Learn (mixed), Random Tab Generator (guitar), Technique Exercises (guitar) and Strum School: Learn (play along)

Practice Games

Learn: Random Learn, random tabs on repeat with a countdown before each repeat, technique exercises with a key choice for the movable drills, Strum School Learn, chord progressions, the interval trainer, the Notation Trainer and Chord Notation. Play: Random Play, Note Hunt, which listens, Ear Training, Scale Detective, Chord Quality, Progression Ear, Strum School, Circle of Fifths, Fretboard Notes, the Reading Quiz and Name the Chord.
Strum School quiz — a strummed bar over a Hip Hop beat at 75 BPM, G to C, the question 'which counts get UP-strums?' and four answer cards naming the counts

Strum School — quiz

Hear a bar strummed over a real drum groove (here Hip Hop at 75, G → C) and name the counts that get up-strums. Space replays it.
Strum School answer card — Not quite: Ballad Sway (Pop ballad), I–IV–V in G, quarter downs with a single up on the & of 4, an eight-slot grid that lights as it plays, and buttons to Learn this pattern or Replay with the grid

Strum School — the answer

A wrong answer shows the pattern's name, its counts, the progression it is played over, and a grid that lights up as it plays. "Learn this pattern" is one click away.
Strum School Learn mode, Ballad Sway, step 3 Play along — a big G chord marked NOW, NEXT: D, the tempo climbing from 49 toward 70 over a Pop Ballad beat, and the In key | Chromatic control

Strum School — Learn

Listen, slow it down, then play along. The big chord says what to play now and what's next, the drums keep time, and the tempo climbs toward the target. Patterns come in tiers.
Ear Training answer — Minor 3rd, Correct: 3 semitones, the sad third, with a fretboard showing the D root and F on the same string and a Play the lick button

Ear Training

Name the interval. Every answer comes with the why — semitones, frets, what it does to a chord — and both notes placed on a fretboard you can hear played.
Note Hunt listening — Find every E, string 6 (low E) highlighted, the prompt 'Find E on string 6 (low E) — play it', the coaching line '5 frets high — move down 5', and Skip string / New note buttons

Note Hunt

It names a note and you find it on each string of your guitar. It listens through the mic or your interface, tells you how many frets to move, says when you are on the right fret but out of tune, and moves on when you find it.
Chord Progression Builder — Key C, Major, the 'Chords outside the key: In key | Chromatic' switch, BPM, Beats/chord, Time 4/4, presets from Pop to Andalusian, a Bass strip set to Rock 8ths with Level, Low, Mid, High and Pan, the chord cards and the beat map

Progression Builder

Pick a key and a preset (or build your own), set beats per chord and the time signature, and a bass line in twelve styles follows along. It lists the scales to play over the progression. Send it to the looper or export MIDI.
The Progression Builder in C with Chromatic scope on — an Outside the key row of red-bordered chips (Bb bVII borrowed from C minor, Fm, Ab, Eb, D7, E7 and more), chromatic presets, and Bb added to the beat map

Chords outside the key

Switch to Chromatic and the borrowed chords appear, labelled — Bb as bVII, borrowed from C minor — with red borders so you can see what is outside the key at a glance.
Scale Chart — C Minor Pentatonic across fifteen frets with the roots in red, the pattern WH W W WH W, the In key | Chromatic control, and chips for fifteen scales plus Add Custom Scale

Scale Chart

Any root, fifteen scales plus your own, across 12 to 24 frets (15 here), with the roots marked and the interval pattern spelled out. Note names follow the key, or show all sharps or all flats, and the low string can be drawn as the top line.
Scale Chart with Root Eb and Major (Ionian) — the notes spelled Eb F G Ab Bb C D and every fretboard note named the same way

Spelled properly

Eb major reads Eb, Ab, Bb — never D#, G#, A#. Flat keys are spelled as flat keys on every chart and chord chip.
Chord Chart — a grid of chord diagrams for C, Cm, C7, Cmaj7, Cm7, Cdim, Caug, Csus2, Csus4 and C5, then C# and D qualities, with a Vertical / Horizontal toggle

Chord Chart

Every quality for every root. Change the tuning or capo in the header and every diagram recomputes; the solver finds shapes that need four fingers at most, and a slash chord keeps its bass note lowest.
Chord Builder — a horizontal fretboard to place fingers on, its own tuning and capo pickers, a Vertical / Horizontal layout toggle, Strum / Arpeggio / Stop buttons, Save Chord, and the chord library list

Chord Builder

Click frets to place fingers and it names the chord, including shells and chords without a fifth (marked no 5th). Hear it strummed or arpeggiated, and save your own voicings into the library the rest of the app uses.
The Key Finder with D, E, F#, G, A and B added — the note buttons, a fretboard with the notes marked, and the keys that fit: D major, E minor, G major and B minor

Key Finder

Add notes on the fretboard or with the note buttons; it lists every key that holds all of them, best fit first, then the scales and modes that fit. Each result opens on the Scale Chart or in the Progression Builder.
Lesson Plans — 30 minutes in the key of G, six timed segments such as a string-skipping warm-up and a jazz turnaround in G, each with Start timer, an Open button into the right tool, and Mark done

Lesson Plans

Pick 10, 30, or 60 minutes and a key. Each timed segment deep-links into the right tool, already set up — the warm-up to the metronome, the turnaround to Progressions in G.

Library & Sharing

songs, setlists, tabs, tracks, packs

A hundred public-domain songs to start with, editors for your own, a player for practice tracks, and packs to share with a student or a class.

Songs — 101 songs sorted by Title, with Artist and Difficulty sort buttons and a search box, each row with the artist, an Easy / Normal / Hard badge, and BPM

Songs

100 public-domain songs included (plus whatever you add — here a practice track), sortable by title, artist, or difficulty, with the tempo on every row.
Setlists — the Friday Porch Set with 7 songs, and a Create New Setlist button

Setlists

Order the set, see the tempos, Perform All, or export it to PDF for the music stand; titles print as written in any language. Each song brings its own tuning and capo as it comes up.
The Audio Player for Porch Light — transport, a progress bar coloured by section, a TRACK level row at 100%, and a Sections list with Intro, Verse and Chorus times

Audio Player

Give a song an audio file and it gets section markers you can loop, and a Track level — 100% is the house level, the same as the drums and bass, so a track sits beside the band.
Edit Song form — Title, Artist, BPM, Scroll Speed, Time Signature, Difficulty, Tuning, Capo, then the lyrics with chords

Song Editor

Title, artist, BPM, scroll speed, time signature, difficulty, tuning, capo — then the lyrics with chords. Tab moves between fields; Ctrl+S saves.
Tablature Editor — a six-string grid with its own tuning and capo pickers, Add Bar Line, Copy Tab, Play Tab, Play Column and Stop buttons, and a plain-text preview

Tab Editor

Arrow keys move, type fret numbers, add bar lines, hear the tab (or one column) played back, and copy it out as plain text.
Import / Export — Export a Pack with a checklist of songs to include, 0 of 101 selected, a Select all button and a filter box

Import / Export

Build a pack — a ZIP of the items you choose — and share it or re-import it anywhere, so a teacher's setlist and chord library can reach a whole class in one file. A Full Backup carries everything, including song notes and practice history.

Comfort

themes, controller, settings, Simple mode

Themes, text size, controller support, settings, and Simple mode.

Settings theme picker — Core, Grays & Neutrals, Colors & Moods, Sports Colors, and Holidays groups, dozens of swatches, and a Holiday Themes toggle

Themes

Forty color themes in groups (core, grays, colors and moods, sports colors), eight optional holiday themes that switch on by the calendar, and Auto (Day/Night), which switches between light and dark on a schedule.
The Scorecard home in the Light theme — the same streak, heatmap, goal ring, setlist and tiles on a light background

Light theme

The Scorecard in the Light theme, for a bright room or a projector.
The top of Settings — the Interface row with the Simple | Full switch and its one-line explanation, then Text Size, then the Theme picker

Interface and text size

The Simple | Full switch is at the top of Settings too, with Text Size under it; larger sizes help on a TV or across a classroom.
The Scorecard home with the header controller badge lit next to the master volume button, showing the gamepad bridge is active

Controller

Plug in a gamepad and the badge lights: D-pad or stick to navigate, A to select, B back, Y for the chord panel, bumpers for the loop points. Auto by default; Always on or Off in Settings.
Settings — the Controller section with Gamepad Input set to Auto, and the Amp section with the Amp voicing switch reading Current | Previous

Amp voicing

Current, or the Previous voicing the high-gain amps had before the rework. A pick applies right away; if the amp is on, it restarts so you hear the change.
Credits — GuitarVee, Version 0.1.0, guitarvee.com, and a What's inside list: 100 songs, 314 chords with 578 curated voicings, 109 pedals, 19 amp models plus the Custom head, 9 cabinets with 8 speaker voicings, 7 quick theory games, 18 drum patterns, 20 tunings plus 7 for bass, 40 color themes plus Auto Day/Night and 8 seasonal holiday themes

Credits

A plain product page: the name, the version, the website, and the "What's inside" counts — songs, chords and voicings, pedals, amps, cabinets, games, patterns, tunings, themes.
Simple mode home with a Continue card and six big buttons

Simple mode

A new install starts here. The switch in the top bar (or F9) changes to Full mode and back. See the Simple screens ↑

Keyboard, mouse, touch, or controller

Every screen shows its key hints along the bottom, as in the screenshots on this page. A gamepad is mapped to the same keys, so the whole app works from a controller.

  • Under SteamOS on a Steam Machine or in Big Picture, the controller bridge turns itself on — the Steam Machine build is experimental, and Windows is the full experience
  • Text size and Simple mode scale the type for TVs and small screens
  • Everything works offline — the amp room, the games, the lesson plans